#ifndef INCLUDES_H
#define INCLUDES_H


#include <windows.h>
#include <QtOpenGL/QtOpenGL>
#include "defines.h"
#include "ToolList.h"
#include "ViewsList.h"
#include "structures.h"
#include <stdio.h>
#include <math.h>
#include <iostream>
#include "vector3.h"
#include "vector2.h"
#include "error.h"
//#include <GL/glut.h>
#endif // INCLUDES_H
